this entity gets attached to each player while present in the spooky area Подробнее...
Защищенные члены | |
override void | EEInit () |
Защищенные данные | |
ref UniversalTemperatureSource | m_UTSource |
ref UniversalTemperatureSourceSettings | m_UTSSettings |
ref UniversalTemperatureSourceLambdaConstant | m_UTSLConstant |
this entity gets attached to each player while present in the spooky area
См. определение в файле SpookyAreaMisc.c строка 324