DayZ 1.30
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◆ Init()

override void Init ( Widget hud_panel_widget)

См. определение в файле HudDebug.c строка 108

109 {
110 m_WgtRoot = hud_panel_widget;
111 m_WgtRoot.Show( true );
112
113 // Crosshair widget root
114 m_Crosshair = m_WgtRoot.FindAnyWidget( "wdw_Crosshair" );
115
117
118 // Register Window Character Stats
119 m_WinCharStats = new HudDebugWinCharStats( m_WgtRoot.FindAnyWidget( "wdw_CharacterStats" ) );
120 m_Panels.Insert( m_WinCharStats );
121
122 // Register Window Character Stats
123 HudDebugWinCharLevels win_char_levels = new HudDebugWinCharLevels( m_WgtRoot.FindAnyWidget( "wdw_CharacterLevels" ) );
124 m_Panels.Insert( win_char_levels );
125
126 // Register Window Chracter Modifiers
127 m_WinCharModifiers = new HudDebugWinCharModifiers( m_WgtRoot.FindAnyWidget( "wdw_CharacterModifiers" ) );
129
130 // Register Window Chracter Agents
131 m_WinCharAgents = new HudDebugWinCharAgents( m_WgtRoot.FindAnyWidget( "wdw_CharacterAgents" ) );
132 m_Panels.Insert( m_WinCharAgents );
133
134 // Register Window Chracter Debug
135 HudDebugWinCharDebug win_char_debug = new HudDebugWinCharDebug( m_WgtRoot.FindAnyWidget( "wdw_CharacterDebug" ) );
136 m_Panels.Insert( win_char_debug );
137
138 // Register Window Chracter Debug
139 HudDebugWinCharStomach win_char_stomach = new HudDebugWinCharStomach( m_WgtRoot.FindAnyWidget( "wdw_CharacterStomach" ) );
140 m_Panels.Insert( win_char_stomach );
141
142 // Register Window Version
143 HudDebugWinVersion win_version = new HudDebugWinVersion( m_WgtRoot.FindAnyWidget( "wdw_Version" ) );
144 m_Panels.Insert( win_version );
145
146 // Register Window Temperature
147 HudDebugWinTemperature win_temp = new HudDebugWinTemperature( m_WgtRoot.FindAnyWidget( "wdw_Temp" ) );
148 m_Panels.Insert( win_temp );
149
150 // Register Window Character Health
151 m_WinHealth = new HudDebugWinHealth( m_WgtRoot.FindAnyWidget( "wdw_Health" ) );
152 m_Panels.Insert( m_WinHealth );
153
154 m_WinHorticulture = new HudDebugWinHorticulture( m_WgtRoot.FindAnyWidget( "wdw_Horticulture" ) );
155 m_Panels.Insert( m_WinHorticulture );
156
159
160 //set ui event handler
161 m_HudDebugHandler = new HudDebugEventHandler( this );
162 m_WgtRoot.SetHandler( m_HudDebugHandler );
163 }
void RefreshCrosshairVisibility()
Определения HudDebug.c:229
void RefreshByLocalProfile()
Определения HudDebug.c:270
ref HudDebugWinCharAgents m_WinCharAgents
Определения HudDebug.c:86
Widget m_Crosshair
Определения HudDebug.c:81
ref HudDebugEventHandler m_HudDebugHandler
Определения HudDebug.c:83
ref HudDebugWinCharStats m_WinCharStats
Определения HudDebug.c:85
ref HudDebugWinHealth m_WinHealth
Определения HudDebug.c:87
ref HudDebugWinHorticulture m_WinHorticulture
Определения HudDebug.c:88
ref HudDebugWinCharModifiers m_WinCharModifiers
Определения HudDebug.c:84
Widget m_WgtRoot
Определения HudDebug.c:80
void HudDebugWinCharAgents(Widget widget_root)
Определения HudDebugWinCharAgents.c:79
void HudDebugWinCharModifiers(Widget widget_root)
Определения HudDebugWinCharModifiers.c:36
void HudDebugWinHealth(Widget widget_root)
Определения HudDebugWinHealth.c:31
static ref set< Land_Underground_Panel > m_Panels
Определения Land_Underground_Panel.c:17
Result for an object found in CGame.IsBoxCollidingGeometryProxy.

Перекрестные ссылки HudDebugWinCharAgents(), HudDebugWinCharModifiers(), HudDebugWinHealth(), m_Crosshair, m_HudDebugHandler, m_Panels, m_WgtRoot, m_WinCharAgents, m_WinCharModifiers, m_WinCharStats, m_WinHealth, m_WinHorticulture, RefreshByLocalProfile() и RefreshCrosshairVisibility().