109 {
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123 HudDebugWinCharLevels win_char_levels =
new HudDebugWinCharLevels(
m_WgtRoot.FindAnyWidget(
"wdw_CharacterLevels" ) );
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135 HudDebugWinCharDebug win_char_debug =
new HudDebugWinCharDebug(
m_WgtRoot.FindAnyWidget(
"wdw_CharacterDebug" ) );
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139 HudDebugWinCharStomach win_char_stomach =
new HudDebugWinCharStomach(
m_WgtRoot.FindAnyWidget(
"wdw_CharacterStomach" ) );
140 m_Panels.Insert( win_char_stomach );
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143 HudDebugWinVersion win_version =
new HudDebugWinVersion(
m_WgtRoot.FindAnyWidget(
"wdw_Version" ) );
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147 HudDebugWinTemperature win_temp =
new HudDebugWinTemperature(
m_WgtRoot.FindAnyWidget(
"wdw_Temp" ) );
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163 }
void RefreshCrosshairVisibility()
void RefreshByLocalProfile()
ref HudDebugWinCharAgents m_WinCharAgents
ref HudDebugEventHandler m_HudDebugHandler
ref HudDebugWinCharStats m_WinCharStats
ref HudDebugWinHealth m_WinHealth
ref HudDebugWinHorticulture m_WinHorticulture
ref HudDebugWinCharModifiers m_WinCharModifiers
void HudDebugWinCharAgents(Widget widget_root)
void HudDebugWinCharModifiers(Widget widget_root)
void HudDebugWinHealth(Widget widget_root)
static ref set< Land_Underground_Panel > m_Panels
Result for an object found in CGame.IsBoxCollidingGeometryProxy.