DayZ 1.28
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ChemicalAgent.c
См. документацию.
1class ChemicalAgent extends AgentBase
2{
3 override void Init()
4 {
5 m_Type = eAgents.CHEMICAL_POISON;
11 m_MaxCount = 500;
12 m_Potency = EStatLevels.CRITICAL;
13 m_DieOffSpeed = 0.1;
14 }
15
16 override float GetDieOffSpeedEx(PlayerBase player)
17 {
18 if( player.GetModifiersManager().IsModifierActive(eModifiers.MDF_CONTAMINATION2) || player.GetModifiersManager().IsModifierActive(eModifiers.MDF_CONTAMINATION3))
19 {
20 return 0;
21 }
22 else
23 {
24 return super.GetDieOffSpeedEx(player);//round-about way of getting the m_DieOffSpeed
25 }
26 }
27}
eAgents
Определения EAgents.c:3
EStatLevels
Определения EStatLevels.c:2
float m_TransferabilityAirOut
Определения AgentBase.c:11
float m_DieOffSpeed
grow when player's immune system is at this level or lower
Определения AgentBase.c:15
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
Определения AgentBase.c:5
EStatLevels m_Potency
[0..1], 0 means antibiotics have full effect, 1 means no effect
Определения AgentBase.c:14
override float GetDieOffSpeedEx(PlayerBase player)
Определения ChemicalAgent.c:16
override void Init()
Определения ChemicalAgent.c:3
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
Определения AgentBase.c:8
float m_Invasibility
Определения AgentBase.c:4
float m_Type
Определения AgentBase.c:3
float m_TransferabilityOut
to the player
Определения AgentBase.c:6
float m_AntibioticsResistance
transferibility airborne out
Определения AgentBase.c:12
Определения AgentBase.c:2
Определения PlayerBaseClient.c:2
eModifiers
Определения eModifiers.c:2