DayZ 1.30
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◆ HandleReciveData()

override void FirearmActionAttachMagazine::HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

См. определение в файле FirearmActionAttachMagazine.c строка 77

78 {
79 AttachMagazineActionReciveData recive_data_am = AttachMagazineActionReciveData.Cast(action_recive_data);
80 AttachMagazineActionData action_data_am = AttachMagazineActionData.Cast(action_data);
81
82 action_data.m_MainItem = action_recive_data.m_MainItem;
83 if (!action_recive_data.m_Target)
84 {
85 action_data.m_Target = new ActionTarget(NULL, NULL, -1, vector.Zero, 0);
86 }
87 else
88 {
89 action_data.m_Target = action_recive_data.m_Target;
90 }
91 action_data_am.m_ilOldMagazine = recive_data_am.m_ilOldMagazine;
92 }
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
ref ActionTarget m_Target
Определения ActionBase.c:39
ItemBase m_MainItem
Определения ActionBase.c:35
ref InventoryLocation m_ilOldMagazine
Определения FirearmActionAttachMagazine.c:3

Перекрестные ссылки ActionTarget(), AttachMagazineActionReciveData::m_ilOldMagazine, ActionData::m_MainItem, ActionData::m_Target и vector::Zero.