DayZ
1.27
DayZ Explorer by KGB
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M4A1.c
См. документацию.
1
class
M4A1_Base
: RifleBoltLock_Base
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{
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override
RecoilBase
SpawnRecoilObject
()
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{
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return
new
M4a1Recoil
(
this
);
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}
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//Debug menu Spawn Ground Special
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override
void
OnDebugSpawn
()
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{
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super.OnDebugSpawn();
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GameInventory
inventory = GetInventory();
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inventory.
CreateInInventory
(
"M9A1_Bayonet"
);
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inventory.
CreateInInventory
(
"M4_OEBttstck"
);
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inventory.
CreateInInventory
(
"M4_RISHndgrd"
);
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inventory.
CreateInInventory
(
"UniversalLight"
);
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inventory.
CreateInInventory
(
"M4_T3NRDSOptic"
);
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inventory.
CreateInInventory
(
"Battery9V"
);
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inventory.
CreateInInventory
(
"Battery9V"
);
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}
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};
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Определения
Inventory.c:874
GameInventory
script counterpart to engine's class Inventory
Определения
Inventory.c:79
M4A1_Base::OnDebugSpawn
override void OnDebugSpawn()
Определения
M4A1.c:9
M4A1_Base::SpawnRecoilObject
override RecoilBase SpawnRecoilObject()
Определения
M4A1.c:3
M4A1_Base
Определения
M4A1.c:2
M4a1Recoil
Определения
M4a1Recoil.c:2
RecoilBase
Определения
RecoilBase.c:2
Ishodniki
scripts
4_World
Entities
Firearms
AutomaticRifle
M4A1.c
Создано системой
1.13.2