◆ OnDebugSpawn()
10 {
12
14 inventory.CreateInInventory(
"M9A1_Bayonet" );
15 inventory.CreateInInventory(
"M4_OEBttstck" );
16 inventory.CreateInInventory(
"M4_RISHndgrd" );
17 inventory.CreateInInventory(
"UniversalLight" );
18 inventory.CreateInInventory(
"M4_T3NRDSOptic" );
19 inventory.CreateInInventory(
"Battery9V" );
20 inventory.CreateInInventory(
"Battery9V" );
21 }
script counterpart to engine's class Inventory
Definition Inventory.c:79
◆ SpawnRecoilObject()
4 {
6 }
Definition M4a1Recoil.c:2
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Firearms/AutomaticRifle/M4A1.c