Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
См. определение в файле Environment.c строка 111
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ref EnvironmentSnapshotData m_EnvironmentSnapshot
ref SimpleMovingAverage< float > m_UTSAverageTemperatureBuffer
ref array< UTemperatureSource > m_UTemperatureSources
ref array< int > m_SlotIdsComplete
int m_HeatComfortBehaviorCategory
float m_UTSAverageTemperature
float m_EnvironmentTemperature
ref array< int > m_HeadParts
ref array< int > m_SlotIdsUpper
ref array< int > m_SlotIdsLower
ref SimpleMovingAverage< float > m_AverageHeatComfortBuffer
ref array< int > m_BodyParts
ref array< int > m_FeetParts
EEnvironmentHeatcomfortBehaviorCategory
Categories that are changing behavior of Heat comfort processing.
ref array< int > m_SlotIdsBottom
float m_RoofCheckTimer
keeps wetness of most wet item in player's possesion
provides access to slot configuration
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Перекрестные ссылки g_Game, m_AverageHeatComfortBuffer, m_BodyParts, m_EnvironmentSnapshot, m_EnvironmentTemperature, m_FeetParts, m_HeadParts, m_HeatBufferTimer, m_HeatComfort, m_HeatComfortBehaviorCategory, m_Initialized, m_IsInWater, m_IsUnderRoof, m_Player, m_PlayerSpeed, m_RoofCheckTimer, m_SlotIdsBottom, m_SlotIdsComplete, m_SlotIdsLower, m_SlotIdsUpper, m_SurfaceType, m_UTemperatureSources, m_UTSAverageTemperature, m_UTSAverageTemperatureBuffer, m_WaterLevel, m_WetDryTick и m_WorldData.