DayZ 1.27
DayZ Explorer by KGB
 
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Файл ParticleSource.c

См. исходные тексты.

Структуры данных

class  array
 Result for an object found in CGame.IsBoxCollidingGeometryProxy. Подробнее...
 
class  ParticleSource
 Entity which has the particle instance as an ObjectComponent. Подробнее...
 

Определения типов

typedef array< ParticleSourceParticleSourceArray
 

Перечисления

enum  ParticleAutoDestroyFlags { ON_END , ON_STOP , ALL }
 Flags to pass to ParticleSource.SetParticleAutoDestroyFlags. Подробнее...
 

Переменные

enum ParticleAutoDestroyFlags NONE
 Flags to pass to ParticleSource.PlayParticleEx.
 
enum ParticleAutoDestroyFlags RESET
 Reset state after stopping.
 
enum ParticleAutoDestroyFlags IMMEDIATE
 Flag will make the particle stop immediately, taking it out of simulation and clearing VISIBLE flag.
 
enum ParticleAutoDestroyFlags VISIBLE
 Is default behaviour, but can be used in conjuction with IMMEDIATE which hides it when this flag is not present.
 
enum ParticleAutoDestroyFlags PAUSE
 (SPF_IMMEDIATE | SPF_VISIBLE) "Freezes" the particle while keeping it visible
 
enum ParticleAutoDestroyFlags FULL
 Mode for GetParticle.
 
enum ParticleAutoDestroyFlags NO_EXT
 Full path without ext ("graphics/particles/smoking_barrel_small")
 
enum ParticleAutoDestroyFlags FILE
 Filename only ("smoking_barrel_small")
 
enum ParticleAutoDestroyFlags PLAY_ON_CREATION
 Makes the particle start playing immediately after being created.
 
enum ParticleAutoDestroyFlags FORCE_WORLD_ROT
 Only applicable when there is a parent, this will force the localOri to be in world space instead of local.
 
enum ParticleAutoDestroyFlags KEEP_PARENT_ON_END
 By default, a particle unparents when it ends, this disables this behaviour.