Структуры данных | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
| class | Flaregun |
Перечисления | |
| enum | FLAREAnimState { COCKED = 0 , UNCOCKED = 1 } |
| enum | FLAREStableStateID |
Функции | |
| enum FLAREStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsBoltOpen () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Переменные | |
| UNKNOWN = 0 | |
| Empty = 1 | |
| Fireout = 2 | |
| Loaded = 3 | |
| class FLAREFireout extends WeaponStableState | OnEntry |