DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
class | Flaregun |
Перечисления | |
enum | FLAREAnimState { COCKED = 0 , UNCOCKED = 1 } |
enum | FLAREStableStateID |
Функции | |
enum FLAREStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsBoltOpen () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Переменные | |
UNKNOWN = 0 | |
Empty = 1 | |
Fireout = 2 | |
Loaded = 3 | |
class FLAREFireout extends WeaponStableState | OnEntry |
Перекрестные ссылки m_muzzleHasBullet.
enum FLAREStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().
@ Empty = 1 |
Fireout = 2 |
@ Loaded = 3 |
class FLAREFireout extends WeaponStableState OnEntry |
@ UNKNOWN = 0 |