79 {
80 if ( player.IsPlacingLocal() )
81 return false;
82
83
84 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
85 return false;
86
88 }
bool DismantleCondition(PlayerBase player, ActionTarget target, ItemBase item, bool camera_check)
DayZPlayerConstants
defined in C++