DayZ 1.27
DayZ Explorer by KGB
 
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◆ ActionCondition()

override bool ActionLockDoors::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprotected

См. определение в файле ActionLockDoors.c строка 29

30 {
31 if( !IsBuilding(target) ) return false;
32 if( !IsInReach(player, target, UAMaxDistances.DEFAULT) ) return false;
33
34 Building building;
35 ToolBase tool;
36 if (Class.CastTo(building, target.GetObject())&& Class.CastTo(tool, item))
37 {
38 int doorIndex = building.GetDoorIndex(target.GetComponentIndex());
39 if (doorIndex != -1 && tool.GetKeyCompatibilityType() & building.GetLockCompatibilityType(doorIndex))
40 return building.CanDoorBeLocked(doorIndex);
41 }
42 return false;
43 }
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
Определения ActionBase.c:1158
bool IsBuilding(ActionTarget target)
Определения ActionBase.c:1148

Перекрестные ссылки ActionTarget, Class::CastTo(), UAMaxDistances::DEFAULT, ActionBase::IsBuilding() и ActionBase::IsInReach().