basic mp5 submachine gun
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◆ MP5K_Base()
◆ GetWeaponSpecificCommand()
18 {
20 {
22 {
25
28
31
34
35 default:
37 }
38
39 }
41 }
WeaponActions
actions
Definition human.c:816
WeaponActionReloadTypes
Definition human.c:832
◆ OnDebugSpawn()
45 {
47 inventory.CreateInInventory(
"MP5k_StockBttstck" );
48 inventory.CreateInInventory(
"MP5_RailHndgrd" );
49 inventory.CreateInInventory(
"MP5_Compensator" );
50 inventory.CreateInInventory(
"ReflexOptic" );
51 inventory.CreateInInventory(
"UniversalLight" );
52 inventory.CreateInInventory(
"Battery9V" );
53 inventory.CreateInInventory(
"Battery9V" );
54
55 SpawnAttachedMagazine("Mag_MP5_30Rnd");
56 }
script counterpart to engine's class Inventory
Definition Inventory.c:79
◆ SpawnRecoilObject()
12 {
14 }
Definition Mp5kRecoil.c:2
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Firearms/SMG/MP5.c