DayZ
1.27
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
◆
GetWeaponSpecificCommand()
override
int
MP5K_Base::GetWeaponSpecificCommand
(
int
weaponAction
,
int
subCommand
)
inline
private
См. определение в файле
MP5.c
строка
17
18
{
19
if
( weaponAction ==
WeaponActions
.RELOAD)
20
{
21
switch
(subCommand)
22
{
23
case
WeaponActionReloadTypes
.RELOADRIFLE_MAGAZINE_BULLET:
24
return
WeaponActionReloadTypes
.RELOADSRIFLE_MAGAZINE_BULLET;
25
26
case
WeaponActionReloadTypes
.RELOADRIFLE_NOMAGAZINE_BULLET:
27
return
WeaponActionReloadTypes
.RELOADSRIFLE_NOMAGAZINE_BULLET;
28
29
case
WeaponActionReloadTypes
.RELOADRIFLE_MAGAZINE_NOBULLET:
30
return
WeaponActionReloadTypes
.RELOADSRIFLE_MAGAZINE_NOBULLET;
31
32
case
WeaponActionReloadTypes
.RELOADRIFLE_NOMAGAZINE_NOBULLET:
33
return
WeaponActionReloadTypes
.RELOADSRIFLE_NOMAGAZINE_NOBULLET;
34
35
default
:
36
return
subCommand;
37
}
38
39
}
40
return
subCommand;
41
}
WeaponActions
WeaponActions
actions
Определения
human.c:816
WeaponActionReloadTypes
WeaponActionReloadTypes
Определения
human.c:832
MP5K_Base
Создано системой
1.13.2