DayZ 1.27
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◆ GetWeaponSpecificCommand()

override int MP5K_Base::GetWeaponSpecificCommand ( int weaponAction,
int subCommand )
inlineprivate

См. определение в файле MP5.c строка 17

18 {
19 if ( weaponAction == WeaponActions.RELOAD)
20 {
21 switch (subCommand)
22 {
23 case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET:
24 return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET;
25
26 case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET:
27 return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET;
28
29 case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET:
30 return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET;
31
32 case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET:
33 return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET;
34
35 default:
36 return subCommand;
37 }
38
39 }
40 return subCommand;
41 }
WeaponActions
actions
Определения human.c:816
WeaponActionReloadTypes
Определения human.c:832