| override void UniversalTemperatureSourceLambdaEngine::DryItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
| vector | position, | ||
| out notnull array< EntityAI > | nearestObjects ) |
heat transfer to items (not in player possession)
getting the actual distance
min distance cannot be 0 (division by zero)
calculating the coefficient we will use to deterimne strength of drying
making sure it is between 0.0 and 1.0
См. определение в файле UniversalTemperatureSourceLambdaBaseImpl.c строка 211