| override void UniversalTemperatureSourceLambdaEngine::DryItemsInVicinity | ( | UniversalTemperatureSourceSettings | pSettings, |
| vector | position, | ||
| out notnull array< EntityAI > | nearestObjects ) |
heat transfer to items (not in player possession)
См. определение в файле UniversalTemperatureSourceLambdaBaseImpl.c строка 213