2907 {
2908
2909 super.DeSerializeNumericalVars(floats);
2910
2911
2912 int index = 0;
2913 int mask = Math.Round(floats.Get(index));
2914
2915 index++;
2916
2918 {
2920 {
2922 }
2923 else
2924 {
2925 float quantity = floats.Get(index);
2927 }
2928 index++;
2929 }
2930
2932 {
2933 float wet = floats.Get(index);
2935 index++;
2936 }
2937
2939 {
2940 int liquidtype = Math.Round(floats.Get(index));
2942 index++;
2943 }
2944
2946 {
2948 index++;
2950 index++;
2952 index++;
2954 index++;
2955 }
2956
2958 {
2959 int cleanness = Math.Round(floats.Get(index));
2961 index++;
2962 }
2963 }
override void SetWet(float value, bool allow_client=false)
override void SetStoreLoadedQuantity(float value)
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Set item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override void SetLiquidType(int value, bool allow_client=false)
override void SetCleanness(int value, bool allow_client=false)
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_QUANTITY