2935 {
2936
2937 super.DeSerializeNumericalVars(floats);
2938
2939
2940 int index = 0;
2941 int mask = Math.Round(floats.Get(index));
2942
2943 index++;
2944
2946 {
2948 {
2950 }
2951 else
2952 {
2953 float quantity = floats.Get(index);
2955 }
2956 index++;
2957 }
2958
2960 {
2961 float wet = floats.Get(index);
2963 index++;
2964 }
2965
2967 {
2968 int liquidtype = Math.Round(floats.Get(index));
2970 index++;
2971 }
2972
2974 {
2976 index++;
2978 index++;
2980 index++;
2982 index++;
2983 }
2984
2986 {
2987 int cleanness = Math.Round(floats.Get(index));
2989 index++;
2990 }
2991 }
override void SetWet(float value, bool allow_client=false)
override void SetStoreLoadedQuantity(float value)
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Set item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override void SetLiquidType(int value, bool allow_client=false)
override void SetCleanness(int value, bool allow_client=false)
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_QUANTITY