2837 {
2838
2839 super.DeSerializeNumericalVars(floats);
2840
2841
2842 int index = 0;
2843 int mask = Math.Round(floats.Get(index));
2844
2845 index++;
2846
2848 {
2850 {
2852 }
2853 else
2854 {
2855 float quantity = floats.Get(index);
2857 }
2858 index++;
2859 }
2860
2862 {
2863 float wet = floats.Get(index);
2865 index++;
2866 }
2867
2869 {
2870 int liquidtype = Math.Round(floats.Get(index));
2872 index++;
2873 }
2874
2876 {
2878 index++;
2880 index++;
2882 index++;
2884 index++;
2885 }
2886
2888 {
2889 int cleanness = Math.Round(floats.Get(index));
2891 index++;
2892 }
2893 }
override void SetWet(float value, bool allow_client=false)
override void SetStoreLoadedQuantity(float value)
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Set item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override void SetLiquidType(int value, bool allow_client=false)
override void SetCleanness(int value, bool allow_client=false)
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_QUANTITY