Dayz 1.25
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Класс ActionStripCarrierVest
+ Граф наследования:ActionStripCarrierVest:

Закрытые члены

void ActionStripCarrierVest ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool HasTarget ()
 
override void OnFinishProgressServer (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionStripCarrierVest()

void ActionStripCarrierVest ( )
inlineprivate
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#strip_vest";
19 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionStripCarrierVest.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float PRECISE_LOW
Definition ActionConstants.c:123
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::PRECISE_LOW.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
28 {
29 if ( item.GetNumberOfItems() > 0 )
30 {
31 return false;
32 }
33 return true;
34 }
Definition EntityAI.c:95

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
22 {
25 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTNone.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
37 {
38 return false;
39 }

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
42 {
43 if ( action_data.m_MainItem && action_data.m_MainItem.GetHierarchyRootPlayer() == action_data.m_Player )
44 {
47 string itemName = action_data.m_MainItem.GetType();
49 results.Insert("PlateCarrierBlank");
50
51 switch (itemName)
52 {
53 case "PlateCarrierHolster":
54 results.Insert("CarrierHolsterSolo");
55 break
56
57 case "PlateCarrierPouches":
58 results.Insert("CarrierPouches");
59 break
60
61 case "PlateCarrierComplete":
62 results.Insert("CarrierPouches");
63 results.Insert("CarrierHolsterSolo");
64 break
65 }
66
67 for ( int i = 0; i < results.Count(); i++ )
68 {
69 object = EntityAI.Cast( GetGame().CreateObjectEx(results.Get(i), action_data.m_Player.GetPosition(), ECE_PLACE_ON_SURFACE) );
70 object.SetHealth("","",action_data.m_MainItem.GetHealth("",""));
71 }
72 action_data.m_MainItem.Delete();
73 action_data.m_MainItem = NULL;
74 }
75 }
const int ECE_PLACE_ON_SURFACE
Definition CentralEconomy.c:37
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition Building.c:6
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo(), ECE_PLACE_ON_SURFACE и GetGame().


Объявления и описания членов класса находятся в файле: