DayZ 1.27
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◆ CleanupEffects()

void CleanupEffects ( )
protected

См. определение в файле CarScript.c строка 515

516 {
517 for (int i = 0; i < m_WheelSmokeFx.Count(); i++ )
518 {
519 Effect ps = m_WheelSmokeFx.Get(i);
520 if (ps)
521 {
523 }
524 }
525
526 m_WheelSmokeFx.Clear();
527 m_WheelSmokePtcFx.Clear();
528
532
533 if (m_Headlight)
534 m_Headlight.Destroy();
535
536 if (m_RearLight)
537 m_RearLight.Destroy();
538
544 }
ref EffVehicleSmoke m_coolantFx
Particles.
Определения CarScript.c:185
ref array< ref EffWheelSmoke > m_WheelSmokeFx
Определения CarScript.c:270
ref EffectSound m_WindowLarge
Определения CarScript.c:224
void CleanupSound(EffectSound sound)
Определения CarScript.c:546
ref EffectSound m_WindowSmall
Определения CarScript.c:223
ref EffVehicleSmoke m_engineFx
Определения CarScript.c:186
ref EffectSound m_CrashSoundHeavy
Определения CarScript.c:222
ref array< int > m_WheelSmokePtcFx
Определения CarScript.c:271
ref EffVehicleSmoke m_exhaustFx
Определения CarScript.c:187
CarRearLightBase m_RearLight
Определения CarScript.c:248
ref EffectSound m_CrashSoundLight
Определения CarScript.c:221
ref EffectSound m_CarHornSoundEffect
Определения CarScript.c:227
CarLightBase m_Headlight
Определения CarScript.c:247
void Effect()
ctor
Определения Effect.c:70
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.
Определения EffectManager.c:271
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6

Перекрестные ссылки CleanupSound(), SEffectManager::DestroyEffect(), Effect(), m_CarHornSoundEffect, m_coolantFx, m_CrashSoundHeavy, m_CrashSoundLight, m_engineFx, m_exhaustFx, m_Headlight, m_RearLight, m_WheelSmokeFx, m_WheelSmokePtcFx, m_WindowLarge и m_WindowSmall.

Используется в EEDelete() и ~CarScript().