DayZ 1.30
DayZ Explorer by KGB
 
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◆ CopyOldPropertiesToNew()

override void CopyOldPropertiesToNew ( notnull EntityAI old_item,
EntityAI new_item )

См. определение в файле ActionPlaceOvenIndoor.c строка 104

105 {
106 super.CopyOldPropertiesToNew( old_item, new_item );
107
108 OvenIndoor fireplace_indoor = OvenIndoor.Cast( new_item );
109 if ( fireplace_indoor )
110 {
111 //set fire point index
112 fireplace_indoor.SetFirePointIndex( m_FirePointIndex );
113
114 // rotate fireplace
115 vector fprot = vector.Zero;
116 fprot[0] = m_FireplaceRot;
117 fireplace_indoor.SetOrientation( fprot );
118
119 // smoke pos (chimney)
120 fireplace_indoor.SetSmokePointPosition( m_SmokePosition );
121
122 //synchronize
123 fireplace_indoor.Synchronize();
124 }
125 }
ActionPlaceFireplaceIndoor m_FirePointIndex
vector m_SmokePosition
Определения ActionPlaceFireplaceIndoor.c:86
float m_FireplaceRot
Определения ActionPlaceFireplaceIndoor.c:85
static const vector Zero
Определения EnConvert.c:123
Определения EnConvert.c:119

Перекрестные ссылки m_FireplaceRot, m_FirePointIndex, m_SmokePosition и vector::Zero.