15 if ( player.GetStatTremor().Get() > player.GetStatTremor().GetMin() )
27 if ( player.GetStatTremor().Get() == player.GetStatTremor().GetMin() )
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
override bool ActivateCondition(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
const float TREMOR_DECREMENT_PER_SEC
override bool DeactivateCondition(PlayerBase player)