DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
HealthNotfr.c
См. документацию.
2{
3 /*
4 private const float HEALTHY_BLOOD_TRESHOLD = 5000;
5 private const float HEALTHY_TRESHOLD = 5000;
6 private const float HEALING_ENERGY_TRESHOLD = 4000;
7 private const float HEALING_WATER_TRESHOLD = 2500;
8 private const float HEALING_BLOOD_TRESHOLD = 5000;
9 */
10 private const float DEC_TRESHOLD_LOW = 0;
11 private const float DEC_TRESHOLD_MED = -0.7;
12 private const float DEC_TRESHOLD_HIGH = -1.3;
13 private const float INC_TRESHOLD_LOW = 0;
14 private const float INC_TRESHOLD_MED = 0.7;
15 private const float INC_TRESHOLD_HIGH = 1.3;
16
17
19 {
20 m_TickInterval = 3000;
22 }
23
24 override int GetNotifierType()
25 {
26 return eNotifiers.NTF_HEALTHY;
27 }
28
29 override void DisplayBadge()
30 {
31 }
32
33 override void DisplayTendency(float delta)
34 {
36 //PrintString("tendency:" + tendency);
37 //GetVirtualHud().SetStatus(eDisplayElements.DELM_TDCY_HEALTH,tendency);
38
39 //DSLevels level = DetermineLevel( GetObservedValue(), PlayerConstants.THRESHOLD_HEALTH_WARNING, PlayerConstants.THRESHOLD_HEALTH_CRITICAL, PlayerConstants.THRESHOLD_HEALTH_BLINKING, PlayerConstants.THRESHOLD_HEALTH_EXTRA);
40
41 EStatLevels health_level = m_Player.GetStatLevelHealth();
42 DisplayElementTendency dis_elm = DisplayElementTendency.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_TDCY_HEALTH));
43
44 if( dis_elm )
45 {
46 dis_elm.SetSeriousnessLevel(health_level);
47 dis_elm.SetTendency(tendency);
48 }
49 }
50
51 override void HideBadge()
52 {
53
55 }
56
57 override protected float GetObservedValue()
58 {
59 float health = m_Player.GetHealth("","Health");
60 //PrintString("health:" + health);
61 return health;
62 }
63
64
65};
DisplayElementBase GetElement(eDisplayElements element_id)
Определения DisplayStatus.c:95
EStatLevels
Определения EStatLevels.c:2
void NotifiersManager(PlayerBase player)
Определения NotifiersManager.c:36
eNotifiers
Определения NotifiersManager.c:2
const float DEC_TRESHOLD_HIGH
Определения HealthNotfr.c:12
const float INC_TRESHOLD_LOW
Определения HealthNotfr.c:13
const float DEC_TRESHOLD_MED
Определения HealthNotfr.c:11
const float INC_TRESHOLD_HIGH
Определения HealthNotfr.c:15
override void DisplayTendency(float delta)
Определения HealthNotfr.c:33
const float INC_TRESHOLD_MED
Определения HealthNotfr.c:14
override void HideBadge()
Определения HealthNotfr.c:51
const float DEC_TRESHOLD_LOW
Определения HealthNotfr.c:10
void HealthNotfr(NotifiersManager manager)
Определения HealthNotfr.c:18
float GetObservedValue()
Определения HealthNotfr.c:57
override int GetNotifierType()
Определения HealthNotfr.c:24
override void DisplayBadge()
Определения HealthNotfr.c:29
PlayerBase m_Player
Определения NotifierBase.c:6
int m_TickInterval
Определения NotifierBase.c:13
VirtualHud GetVirtualHud()
Определения NotifierBase.c:38
void NotifierBase(NotifiersManager manager)
Определения NotifierBase.c:23
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
Определения NotifierBase.c:149
int m_TendencyBufferSize
Определения NotifierBase.c:9