DayZ 1.27
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◆ DisplayTendency()

override void HealthNotfr::DisplayTendency ( float delta)
inlineprivate

См. определение в файле HealthNotfr.c строка 33

34 {
36 //PrintString("tendency:" + tendency);
37 //GetVirtualHud().SetStatus(eDisplayElements.DELM_TDCY_HEALTH,tendency);
38
39 //DSLevels level = DetermineLevel( GetObservedValue(), PlayerConstants.THRESHOLD_HEALTH_WARNING, PlayerConstants.THRESHOLD_HEALTH_CRITICAL, PlayerConstants.THRESHOLD_HEALTH_BLINKING, PlayerConstants.THRESHOLD_HEALTH_EXTRA);
40
41 EStatLevels health_level = m_Player.GetStatLevelHealth();
42 DisplayElementTendency dis_elm = DisplayElementTendency.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_TDCY_HEALTH));
43
44 if( dis_elm )
45 {
46 dis_elm.SetSeriousnessLevel(health_level);
47 dis_elm.SetTendency(tendency);
48 }
49 }
DisplayElementBase GetElement(eDisplayElements element_id)
Определения DisplayStatus.c:95
EStatLevels
Определения EStatLevels.c:2
const float DEC_TRESHOLD_HIGH
Определения HealthNotfr.c:12
const float INC_TRESHOLD_LOW
Определения HealthNotfr.c:13
const float DEC_TRESHOLD_MED
Определения HealthNotfr.c:11
const float INC_TRESHOLD_HIGH
Определения HealthNotfr.c:15
const float INC_TRESHOLD_MED
Определения HealthNotfr.c:14
const float DEC_TRESHOLD_LOW
Определения HealthNotfr.c:10
PlayerBase m_Player
Определения NotifierBase.c:6
VirtualHud GetVirtualHud()
Определения NotifierBase.c:38
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
Определения NotifierBase.c:149

Перекрестные ссылки NotifierBase::CalculateTendency(), DEC_TRESHOLD_HIGH, DEC_TRESHOLD_LOW, DEC_TRESHOLD_MED, GetElement(), NotifierBase::GetVirtualHud(), INC_TRESHOLD_HIGH, INC_TRESHOLD_LOW, INC_TRESHOLD_MED и NotifierBase::m_Player.