DayZ 1.30
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◆ CarRearLight()

void CarLightBase::CarRearLight ( )
inlineprivate

См. определение в файле CarRearLightBase.c строка 9

10 {
11 // These are just some default values which can be overwrittend down in the hierarchy.
12 // Reverse light only
16 m_SegregatedColorRGB = Vector(1.0, 1.0, 1.0);
17
18 // Brake & Revese lights combined
22 m_AggregatedColorRGB = Vector(1.0, 0.5, 0.5);
23
24 FadeIn(0.1);
25 SetFadeOutTime(0.1);
26 SetVisibleDuringDaylight(false);
27 SetCastShadow(false);
28 SetFlareVisible(false);
29 EnableSpecular(false); // Specular is disabled because it causes ugly shining on cars
30
31 SegregateLight();
32 }
float m_AggregatedAngle
Определения VehicleLightProfileBase.c:49
float m_SegregatedRadius
Определения VehicleLightProfileBase.c:43
float m_SegregatedBrightness
Определения VehicleLightProfileBase.c:42
vector m_SegregatedColorRGB
Определения VehicleLightProfileBase.c:45
vector m_AggregatedColorRGB
Определения VehicleLightProfileBase.c:50
float m_SegregatedAngle
Определения VehicleLightProfileBase.c:44
float m_AggregatedRadius
Определения VehicleLightProfileBase.c:48
float m_AggregatedBrightness
Определения VehicleLightProfileBase.c:47
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Перекрестные ссылки m_AggregatedAngle, m_AggregatedBrightness, m_AggregatedColorRGB, m_AggregatedRadius, m_SegregatedAngle, m_SegregatedBrightness, m_SegregatedColorRGB, m_SegregatedRadius и Vector().