15 if ( player.GetHealth(
"RightArm",
"Health") <= 0 || player.GetHealth(
"LeftArm",
"Health") <= 0 )
34 if ( player.GetHealth(
"RightArm",
"Health") >=
HEALTHY_ARM && player.GetHealth(
"LeftArm",
"Health") >=
HEALTHY_ARM )
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
override void OnDeactivate(PlayerBase player)
override void OnActivate(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
override bool ActivateCondition(PlayerBase player)