118 {
120 return false;
121
122 array<string> tempArrayStr = new array<string>;
123 g_Game.ConfigGetTextArray(
path +
" memberSelections", tempArrayStr);
124 int indexInOriginalArray = -2;
125
126 for (int i = 0; i < tempArrayStr.Count(); i++)
127 {
128 indexInOriginalArray =
m_Head.m_HeadHairSelectionArray.Find(tempArrayStr.Get(i));
129 if ( idx == indexInOriginalArray )
130 {
131 g_Game.ConfigGetTextArray(
path +
" simpleSelectionName", tempArrayStr);
132 for (i = 0; i < tempArrayStr.Count(); i++)
133 {
135 }
137 return true;
138 }
139 }
140 return false;
141 }
ref array< int > m_TranslatedSelections
bool m_TranslationFinished