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void | UAInputAPI () |
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void | ~UAInputAPI () |
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proto native void | ListCurrentProfile () |
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proto native void | ListCurrentPreset () |
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proto native void | ListAvailableButtons () |
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proto native void | ListActiveGroup () |
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proto native void | GetActiveInputs (out TIntArray items) |
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proto native UAInput | GetInputByID (int iID) |
| returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)
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proto native UAInput | GetInputByName (string sInputName) |
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proto native owned string | GetButtonName (int iHash) |
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proto native owned string | GetButtonIcon (int iHash) |
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proto native int | ModificatorCount () |
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proto native owned string | GetModificatorName (int index) |
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proto native int | DeterminePressedButton () |
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proto native int | DeterminedCount () |
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proto native int | GetDetermined (int iIndex) |
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proto native UAInput | RegisterInput (string sInputName, string sLoc, string sGroupName) |
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proto native void | DeRegisterInput (string sInputName) |
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proto native void | RegisterGroup (string sGroupName, string sLoc) |
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proto native void | DeRegisterGroup (string sGroupName) |
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proto native void | UpdateControls () |
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proto native void | ActivateGroup (string sGroupName) |
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proto native void | ActivateExclude (string sExcludeName) |
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proto native void | ActivateContext (string sContextName) |
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proto native void | ActivateModificator (string sModName) |
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proto native void | DeactivateModificator (string sModName) |
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proto native void | DeactivateContext () |
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proto native bool | PresetCreateNew () |
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proto native bool | PresetDelete (int index) |
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proto native int | PresetCurrent () |
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proto native void | PresetSelect (int index) |
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proto native void | PresetReset () |
| Resets current 'main' preset without reverting anything else ('softer' Revert)
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proto native int | PresetCount () |
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proto native owned string | PresetName (int index) |
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proto native int | SortingCount () |
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proto native owned string | SortingName (int index) |
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proto native owned string | SortingLocalization (int index) |
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proto native void | Export () |
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proto native void | Revert () |
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proto native void | SaveInputPresetMiscData () |
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proto native void | SupressNextFrame (bool bForce) |
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proto native void | Backlit_None () |
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proto native void | Backlit_Background (int eType, int iColor1, int iColor2) |
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proto native void | Backlit_Animation (string strName, float fLifeTime, int iColor1, int iColor2) |
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proto native bool | Backlit_Enabled () |
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proto native void | Backlit_KeyByHash (int uHash, int eLayer, int eType, int iColor) |
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proto native void | Backlit_KeyByName (string strName, int eLayer, int eType, int iColor) |
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proto native void | Backlit_Remove (int eLayer) |
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proto native void | Backlit_ForceUpdate () |
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proto native void | Backlit_EmptyQueue () |
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◆ UAInputAPI()
◆ ~UAInputAPI()
◆ ActivateContext()
◆ ActivateExclude()
◆ ActivateGroup()
◆ ActivateModificator()
◆ Backlit_Animation()
◆ Backlit_Background()
◆ Backlit_EmptyQueue()
◆ Backlit_Enabled()
◆ Backlit_ForceUpdate()
◆ Backlit_KeyByHash()
◆ Backlit_KeyByName()
◆ Backlit_None()
◆ Backlit_Remove()
◆ DeactivateContext()
◆ DeactivateModificator()
◆ DeRegisterGroup()
◆ DeRegisterInput()
◆ DeterminedCount()
◆ DeterminePressedButton()
◆ Export()
◆ GetActiveInputs()
◆ GetButtonIcon()
◆ GetButtonName()
◆ GetDetermined()
◆ GetInputByID()
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)
◆ GetInputByName()
◆ GetModificatorName()
◆ ListActiveGroup()
◆ ListAvailableButtons()
◆ ListCurrentPreset()
◆ ListCurrentProfile()
◆ ModificatorCount()
◆ PresetCount()
◆ PresetCreateNew()
◆ PresetCurrent()
◆ PresetDelete()
◆ PresetName()
◆ PresetReset()
Resets current 'main' preset without reverting anything else ('softer' Revert)
- Заметки
- Does not reset dynamic presets, since they don't have any real defaults in the core PBOs.
◆ PresetSelect()
◆ RegisterGroup()
◆ RegisterInput()
◆ Revert()
◆ SaveInputPresetMiscData()
◆ SortingCount()
◆ SortingLocalization()
◆ SortingName()
◆ SupressNextFrame()
◆ UpdateControls()
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/3_Game/InputAPI/UAInput.c