DayZ
1.27
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
◆
SyncedHold_ID()
proto native
bool
UAInterface::SyncedHold_ID
(
int
action
,
bool
check_focus
=
true
)
private
Returns true just in frame, when hold action invoked (button is hold)
Аргументы
action
id of action, defined in
4_World/Classes/UserActionsComponent/_constants.c
check_focus
if true and game is unfocused, returns 0; otherwise returns actual value
Возвращает
true if action was released in that frame, false otherwise
См. также
SyncedHold()
UAInterface
Создано системой
1.13.2