Структуры данных | |
| class | PlayerSoundEventBase |
| class | MeleeAttackSoundEvents |
Функции | |
| class MeleeAttackSoundEvents extends PlayerSoundEventBase | MeleeAttackLightEvent () |
| void | MeleeAttackSoundEvents () |
| override bool | CanPlay (PlayerBase player) |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| override void | OnEnd () |