55{
57 {
60 }
61
63 {
64 return true;
65 }
66
68 {
70 {
71 return false;
72 }
73 return true;
74 }
75
77 {
81 }
82}
83
85{
87 {
90 }
91}
92
94{
96 {
99 }
100
101}
class DynamicMusicLocationTypes m_Type
DayZPlayer m_Player
Definition Hand_Events.c:42
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Definition MeleeAttack.c:45
class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent()
Definition MeleeAttack.c:33
void MeleeAttackSoundEvents()
Definition MeleeAttack.c:34
override void OnEnd()
Definition MeleeAttack.c:54
override bool CanPlay()
Definition MindStates.c:16
EPlayerSoundEventType
Definition PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Definition PlayerSoundEventBase.c:40
eSoundHandlers
Definition PlayerSoundManager.c:5
Definition MeleeAttack.c:41
void MeleeAttackHeavyEvent()
Definition MeleeAttack.c:42
Definition PlayerBaseClient.c:2