Структуры данных | |
class | PlayerSoundEventBase |
class | MeleeAttackSoundEvents |
Функции | |
class MeleeAttackSoundEvents extends PlayerSoundEventBase | MeleeAttackLightEvent () |
void | MeleeAttackSoundEvents () |
override bool | CanPlay (PlayerBase player) |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
override void | OnEnd () |