DayZ
1.29
DayZ Explorer by KGB
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Remington12.c
См. документацию.
1
class
R12_Base
: ChamberFirst_InnerMagazine_SemiAutomatic_Base
2
{
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override
RecoilBase
SpawnRecoilObject
()
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{
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return
new
R12Recoil
(
this
);
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}
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//Debug menu Spawn Ground Special
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override
void
OnDebugSpawn
()
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{
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//super.OnDebugSpawn();
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SpawnAmmo(
"Ammo_12gaPellets"
,SAMF_DEFAULT);
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GameInventory
inventory = GetInventory();
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inventory.
CreateInInventory
(
"UniversalLight"
);
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inventory.
CreateInInventory
(
"Battery9V"
);
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inventory.
CreateInInventory
(
"ReflexOptic"
);
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inventory.
CreateInInventory
(
"Battery9V"
);
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EntityAI
entity;
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if
(
Class
.
CastTo
(entity,
this
) )
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{
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entity.SpawnEntityOnGroundPos(
"Ammo_12gaPellets"
, entity.GetPosition());
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}
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}
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}
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class
R12 :
R12_Base
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{
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};
Class
Super root of all classes in Enforce script.
Определения
EnScript.c:11
EntityAI
Определения
3_Game/DayZ/Entities/InventoryItem.c:2
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Определения
3_Game/DayZ/Systems/Inventory/Inventory.c:876
GameInventory
script counterpart to engine's class Inventory
Определения
3_Game/DayZ/Systems/Inventory/Inventory.c:81
R12_Base::OnDebugSpawn
override void OnDebugSpawn()
Определения
Remington12.c:9
R12_Base::SpawnRecoilObject
override RecoilBase SpawnRecoilObject()
Определения
Remington12.c:3
R12_Base
Определения
Remington12.c:2
R12Recoil
Определения
R12Recoil.c:2
RecoilBase
Определения
RecoilBase.c:2
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Ishodniki
scripts
4_World
DayZ
Entities
Firearms
Shotgun
Remington12.c
Создано системой
1.13.2