10 {
11
12 SpawnAmmo("Ammo_12gaPellets",SAMF_DEFAULT);
13 GameInventory inventory = GetInventory();
18
20 if ( Class.CastTo(entity, this) )
21 {
22 entity.SpawnEntityOnGroundPos("Ammo_12gaPellets", entity.GetPosition());
23 }
24 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory