82 {
83
87
89 m_PPERequester.SetRadialBlur(strenght, strenght, 1 - value, 1 - value);
90
91
92
95 {
96 delete this;
97 }
98 }
PPERequester_PainBlur m_PPERequester
class DamageDealtEffect m_TimeActive
static float EaseInQuart(float t)
Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your...
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...