◆ FirearmActionDetachMagazine_Old()
◆ ActionCondition()
111 {
113 return false;
114
118 }
shorthand
Definition BoltActionRifle_Base.c:6
◆ ActionConditionContinue()
121 {
122 return true;
123 }
◆ CanBePerformedFromQuickbar()
27 {
28 return true;
29 }
◆ CreateActionData()
◆ CreateConditionComponents()
◆ GetInputType()
◆ HandleReciveData()
100 {
102
105
107 }
Definition FirearmActionDetachMagazine.c:2
◆ HasProgress()
38 {
39 return false;
40 }
◆ HasTarget()
17 {
18 return true;
19 }
◆ InventoryReservation()
43 {
47 return false;
48
50 return false;
51
53 if( !
action_data.m_Player.GetInventory().AddInventoryReservationEx(
mag,
il,10000) )
54 return false;
55
58
59 return true;
60 }
FindInventoryLocationType
flags for searching locations in inventory
Definition InventoryLocation.c:17
InventoryLocation.
Definition InventoryLocation.c:29
◆ ReadFromContext()
79 {
81 {
83 }
84
86 return false;
87
90
92
94 return false;
95
96 return true;
97 }
◆ Start()
◆ WriteToContext()
Объявления и описания членов класса находятся в файле: