22 int mi =
m_weapon.GetCurrentMuzzle();
34 int mi =
m_weapon.GetCurrentMuzzle();
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
void WeaponActionDryDryFire(Weapon_Base w=NULL)
void Action(WeaponEventBase e)
override void Action(WeaponEventBase e)
void WeaponActionDryFire(Weapon_Base w=NULL)
represents action executed on transition just between OnExit from old state and OnEntry to new state
signalize mechanism manipulation
proto void Print(void var)
Prints content of variable to console/log.