Структуры данных | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
| class | BoltActionRifle_Base |
Перечисления | |
| enum | BARIMAnimState { DEFAULT = 0 , OPENED = 1 , JAMMED = 2 } |
| enum | BARIMStableStateID |
Функции | |
| enum BARIMStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Переменные | |
| UNKNOWN = 0 | |
| EmptyDischarged = 1 | |
| LoadedCharged = 2 | |
| LoadedDischarged = 3 | |
| LoadedJammed = 4 | |
| class BARIMLoadedCharged extends WeaponStableState | OnEntry |