DayZ 1.27
DayZ Explorer by KGB
 
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Файл BoltActionRifleInnerMagazine_Base.c

См. исходные тексты.

Структуры данных

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее...
 
class  WeaponStateJammed
 handle jamming state set jam/unjam state for weapon Подробнее...
 
class  BoltActionRifle_Base
 

Перечисления

enum  BARIMAnimState { DEFAULT = 0 , OPENED = 1 , JAMMED = 2 }
 
enum  BARIMStableStateID
 

Функции

enum BARIMStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Переменные

 UNKNOWN = 0
 
 EmptyDischarged = 1
 
 LoadedCharged = 2
 
 LoadedDischarged = 3
 
 LoadedJammed = 4
 
class BARIMLoadedCharged extends WeaponStableState OnEntry