77 {
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204 SelectionBulletHide();
205 HideMagazine();
206
207 m_fsm.Start();
208 }
BARIMAnimState
Definition BoltActionRifleInnerMagazine_Base.c:2
enum FSMTransition WeaponTransition
pair ( action, actionType )
Definition Weapon_Base.c:5
ref WeaponStableState JF
Definition BoltActionRifleInnerMagazine_Base.c:73
ref WeaponStableState D1
Definition BoltActionRifleInnerMagazine_Base.c:72
ref WeaponStableState C1
Definition BoltActionRifleInnerMagazine_Base.c:71
ref WeaponStableState C0
Definition BoltActionRifleInnerMagazine_Base.c:70
signalize mechanism manipulation
Definition Events.c:35
weapon finite state machine
Definition WeaponFire.c:99
represent weapon state base
Definition BulletHide.c:2
WeaponActionChamberingTypes
Definition human.c:876
WeaponActions
actions
Definition human.c:816
WeaponActionUnjammingTypes
Definition human.c:912
WeaponActionFireTypes
Definition human.c:920