DayZ
1.30
DayZ Explorer by KGB
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ActionInteractCodeLockBase.c
См. документацию.
1
class
ActionInteractCodeLockBase
:
ActionInteractBase
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{
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protected
const
string
ATTACHMENT_CODE_LOCK
=
"Att_CodeLock"
;
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protected
bool
m_IsFacingBackside
;
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
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{
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#ifndef NO_GUI
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if
(
g_Game
.GetUIManager().GetMenu())
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return
false
;
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#endif
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return
true
;
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}
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}
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:125
g_Game
DayZGame g_Game
Определения
DayZGame.c:4074
ActionInteractBase::ActionInteractBase
void ActionInteractBase()
Определения
ActionInteractBase.c:43
ActionInteractCodeLockBase::m_IsFacingBackside
bool m_IsFacingBackside
Определения
ActionInteractCodeLockBase.c:5
ActionInteractCodeLockBase::ATTACHMENT_CODE_LOCK
const string ATTACHMENT_CODE_LOCK
Определения
ActionInteractCodeLockBase.c:3
ActionInteractCodeLockBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionInteractCodeLockBase.c:7
ActionInteractCodeLockBase
Определения
ActionInteractCodeLockBase.c:2
ItemBase
Определения
4_World/DayZ/Entities/Core/Inherited/InventoryItem.c:878
PlayerBase
Определения
PlayerBaseClient.c:2
Ishodniki
scripts
4_World
DayZ
Classes
UserActionsComponent
Actions
SingleUse
ActionInteractCodeLockBase.c
Создано системой
1.13.2