DayZ 1.27
DayZ Explorer by KGB
 
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Файл PlayerStatsPCO.c

См. исходные тексты.

Структуры данных

class  PCOHandlerStats
 
class  PlayerStatsPCO_Base
 
class  PlayerStatsPCO_v115
 

Перечисления

enum  EPlayerStats_v100 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , STOMACH_SOLID , STOMACH_ENERGY , STOMACH_WATER ,
  DIET , STAMINA , SPECIALTY , BLOODTYPE
}
 
enum  EPlayerStats_v101 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , STOMACH_SOLID , STOMACH_ENERGY , STOMACH_WATER ,
  DIET , STAMINA , SPECIALTY , BLOODTYPE ,
  TOXICITY
}
 
enum  EPlayerStats_v106 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , DIET , STAMINA , SPECIALTY ,
  BLOODTYPE , TOXICITY
}
 
enum  EPlayerStats_v115 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , DIET , STAMINA , SPECIALTY ,
  BLOODTYPE , TOXICITY , HEATBUFFER
}
 
enum  EPlayerStats_current : EPlayerStats_v115
 

Функции

void PlayerStatsPCO_Base ()
 
void Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
void SetPlayer (Man player)
 
int GetVersion ()
 
PlayerStatBase GetStatObject (int id)
 
void RegisterStat (int id, PlayerStatBase stat)
 
void OnStoreSave (ParamsWriteContext ctx)
 
bool OnStoreLoad (ParamsReadContext ctx)
 
array< ref PlayerStatBaseGet ()
 
void ResetAllStats ()
 
void OnRPC (ParamsReadContext ctx)
 
void OnAfterStoreLoad ()
 

Переменные

class PCOHandlerStats m_Player
 
ref array< ref PlayerStatBasem_PlayerStats = new array<ref PlayerStatBase>