Структуры данных | |
class | PCOHandlerStats |
class | PlayerStatsPCO_Base |
class | PlayerStatsPCO_v115 |
Перечисления | |
enum | EPlayerStats_v100 { HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 , WATER , STOMACH_SOLID , STOMACH_ENERGY , STOMACH_WATER , DIET , STAMINA , SPECIALTY , BLOODTYPE } |
enum | EPlayerStats_v101 { HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 , WATER , STOMACH_SOLID , STOMACH_ENERGY , STOMACH_WATER , DIET , STAMINA , SPECIALTY , BLOODTYPE , TOXICITY } |
enum | EPlayerStats_v106 { HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 , WATER , DIET , STAMINA , SPECIALTY , BLOODTYPE , TOXICITY } |
enum | EPlayerStats_v115 { HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 , WATER , DIET , STAMINA , SPECIALTY , BLOODTYPE , TOXICITY , HEATBUFFER } |
enum | EPlayerStats_current : EPlayerStats_v115 |
Функции | |
void | PlayerStatsPCO_Base () |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
void | SetPlayer (Man player) |
int | GetVersion () |
PlayerStatBase | GetStatObject (int id) |
void | RegisterStat (int id, PlayerStatBase stat) |
void | OnStoreSave (ParamsWriteContext ctx) |
bool | OnStoreLoad (ParamsReadContext ctx) |
array< ref PlayerStatBase > | Get () |
void | ResetAllStats () |
void | OnRPC (ParamsReadContext ctx) |
void | OnAfterStoreLoad () |
Переменные | |
class PCOHandlerStats | m_Player |
ref array< ref PlayerStatBase > | m_PlayerStats = new array<ref PlayerStatBase> |