DayZ 1.30
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Файл PlayerStatsPCO.c

См. исходные тексты.

Структуры данных

class  PCOHandlerStats
 
class  PlayerStatsPCO_Base
 
class  PlayerStatsPCO_v130
 

Перечисления

enum  EPlayerStats_v100 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , STOMACH_SOLID , STOMACH_ENERGY , STOMACH_WATER ,
  DIET , STAMINA , SPECIALTY , BLOODTYPE
}
 
enum  EPlayerStats_v101 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , STOMACH_SOLID , STOMACH_ENERGY , STOMACH_WATER ,
  DIET , STAMINA , SPECIALTY , BLOODTYPE ,
  TOXICITY
}
 
enum  EPlayerStats_v106 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , DIET , STAMINA , SPECIALTY ,
  BLOODTYPE , TOXICITY
}
 
enum  EPlayerStats_v115 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , DIET , STAMINA , SPECIALTY ,
  BLOODTYPE , TOXICITY , HEATBUFFER
}
 
enum  EPlayerStats_v130 {
  HEATCOMFORT = 0 , TREMOR = 1 , WET = 2 , ENERGY = 3 ,
  WATER , DIET , STAMINA , SPECIALTY ,
  BLOODTYPE , TOXICITY , HEATBUFFER , THERMAL_BIAS
}
 
enum  EPlayerStats_current : EPlayerStats_v130
 

Функции

void PlayerStatsPCO_Base ()
 
void Init ()
 single position related to each particular attachment group
 
void SetPlayer (Man player)
 
int GetVersion ()
 
PlayerStatBase GetStatObject (int id)
 
void RegisterStat (int id, PlayerStatBase stat)
 
void OnStoreSave (ParamsWriteContext ctx)
 
bool OnStoreLoad (ParamsReadContext ctx)
 
array< ref PlayerStatBase > Get ()
 
void ResetAllStats ()
 
void OnRPC (ParamsReadContext ctx)
 
void OnAfterStoreLoad ()
 

Переменные

class PCOHandlerStats m_Player
 
ref array< ref PlayerStatBase > m_PlayerStats = new array<ref PlayerStatBase>