Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
128 {
130 m_HintPanel =
new UiHintPanelLoading(layoutRoot.FindAnyWidget(
"hint_frame0"));
133 m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget(
"btnLeave"));
135 layoutRoot.FindAnyWidget("notification_root").Show(false);
136
137 #ifdef PLATFORM_CONSOLE
138 layoutRoot.FindAnyWidget("toolbar_bg").Show(true);
141 #ifdef PLATFORM_XBOX
142 #ifdef BUILD_EXPERIMENTAL
143 layoutRoot.FindAnyWidget("notification_root").Show(true);
144 #endif
145 #endif
146 #endif
147
148 return layoutRoot;
149 }
ref UiHintPanelLoading m_HintPanel
class LoginScreenBase extends UIScriptedMenu m_txtPosition
proto native WorkspaceWidget GetWorkspace()
proto native CGame GetGame()