Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects
Make sure we are not overflow max. possible PIN code lenght
128 {
129 layoutRoot =
g_Game.GetWorkspace().CreateWidgets(
"gui/layouts/dialog_queue_position.layout");
130 m_HintPanel =
new UiHintPanelLoading(layoutRoot.FindAnyWidget(
"hint_frame0"));
133 m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget(
"btnLeave"));
135 layoutRoot.FindAnyWidget("notification_root").Show(false);
136
137 #ifdef PLATFORM_CONSOLE
138 bool showToolbar = !
g_Game.GetInput().IsEnabledMouseAndKeyboardEvenOnServer() ||
g_Game.GetInput().GetCurrentInputDevice() ==
EInputDeviceType.CONTROLLER;
139 layoutRoot.FindAnyWidget("toolbar_bg").Show(showToolbar);
142 Widget expNotification = layoutRoot.FindAnyWidget(
"notification_root");
143 bool isXBoxExperimental = false;
144 #ifdef PLATFORM_XBOX
145 #ifdef BUILD_EXPERIMENTAL
146 isXBoxExperimental = true;
147 #endif
148 #endif
149 #ifdef PLATFORM_MSSTORE
150 #ifdef BUILD_EXPERIMENTAL
151 isXBoxExperimental = true;
152 #endif
153 #endif
154 expNotification.Show(isXBoxExperimental);
155 #endif
156
157 return layoutRoot;
158 }
ref UiHintPanelLoading m_HintPanel
class LoginScreenBase extends UIScriptedMenu m_txtPosition