См. определение в файле Liquid.c строка 20
21 {
22 string path =
"cfgLiquidDefinitions " + className;
27 if (
GetGame().ConfigIsExisting(
string.Format(
"%1 liquidFreezeThreshold",
path)))
29 if (
GetGame().ConfigIsExisting(
string.Format(
"%1 liquidThawThreshold",
path)))
31 if (
GetGame().ConfigIsExisting(
string.Format(
"%1 liquidBoilingThreshold",
path)))
34 }
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto bool ConfigGetTextRaw(string path, out string value)
Get raw string value from config on path.
bool FormatRawConfigStringKeys(inout string value)
Changes localization key format to script-friendly format.
proto native int ConfigGetInt(string path)
Get int value from config on path.
float m_TemperatureLiquidFreezeThreshold
float m_TemperatureLiquidBoilThreshold
float m_TemperatureLiquidThawThreshold
string m_LiquidDisplayName
proto native CGame GetGame()
Перекрестные ссылки CGame::ConfigGetFloat(), CGame::ConfigGetInt(), CGame::ConfigGetTextRaw(), CGame::FormatRawConfigStringKeys(), GetGame(), m_Flammability, m_LiquidClassName, m_LiquidDisplayName, m_LiquidType, m_TemperatureLiquidBoilThreshold, m_TemperatureLiquidFreezeThreshold, m_TemperatureLiquidThawThreshold и path.