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protected |
Sets entity transformation.
mat | vector [4] matrix to be set vector mat[4];
Math3D.MatrixIdentity( mat )
Man player = g_Game.GetPlayer();
player.SetTransform( mat );
vector outmat[4];
player.GetTransform(outmat );
Print( outmat );
>> <1,0,0>,<0,1,0>,<0,0,1>,<0,0,0>
Определения EnMath3D.c:28 Определения EnConvert.c:106 |