DayZ 1.27
DayZ Explorer by KGB
 
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◆ SetTransform()

proto native external void IEntity::SetTransform ( vector mat[4])
protected

Sets entity transformation.

Аргументы
matvector[4] matrix to be set
vector mat[4];
Math3D.MatrixIdentity( mat )
Man player = g_Game.GetPlayer();
player.SetTransform( mat );
vector outmat[4];
player.GetTransform(outmat );
Print( outmat );
>> <1,0,0>,<0,1,0>,<0,0,1>,<0,0,0>
DayZGame g_Game
Определения DayZGame.c:3868
Определения EnMath3D.c:28
Определения EnConvert.c:106
proto void Print(void var)
Prints content of variable to console/log.