DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Construction_Basic.c
См. документацию.
1
3{
5 void Init();
9 void OnHealthLevelChanged(int oldLevel, int newLevel, string zone);
10
12 {
13 return true;
14 }
15
17 bool IsPartFacingPlayer(DayZPlayer player, string partName)
18 {
19 return false;
20 }
21
24 {
25 return false;
26 }
27
29 protected bool HandleStorageEvents()
30 {
31 return false;
32 }
33
35 void HandleStoreLoad(ParamsReadContext ctx, int version);
36 void ProcessConstructionDecay(float dTime);
38 {
40 }
41
44}
Param1< int > DoorStartParams
Определения 3_Game/DayZ/Entities/Building.c:1
static bool GetDisableBaseDecay()
Определения CfgGameplayHandler.c:172
void OnConstructionVariablesSynchronized()
void OnHealthLevelChanged(int oldLevel, int newLevel, string zone)
static bool CanConstructionDecay()
Определения Construction_Basic.c:37
void ConstructionBasic(EntityAI parent)
bool CanUseHandConstruction()
true if any part is buildable by hands
Определения Construction_Basic.c:23
bool CanDisplayAttachmentCategoryConstruction(string categoryName)
Определения Construction_Basic.c:11
void OnConstructionDoorOpenStart(DoorStartParams params)
void OnConstructionDoorCloseStart(DoorStartParams params)
void ProcessConstructionDecay(float dTime)
bool IsPartFacingPlayer(DayZPlayer player, string partName)
Default return value is set so actions from the "inside" are always possible.
Определения Construction_Basic.c:17
void HandleStoreLoad(ParamsReadContext ctx, int version)
bool HandleStorageEvents()
already handled for BBB inside script class, overriden for Rebuilding later
Определения Construction_Basic.c:29
void HandleStoreSave(ParamsWriteContext ctx)
void EEInitConstruction()
Определения DayZPlayerImplement.c:87
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16