Param1< int > DoorStartParams
static bool GetDisableBaseDecay()
void OnConstructionVariablesSynchronized()
void OnHealthLevelChanged(int oldLevel, int newLevel, string zone)
static bool CanConstructionDecay()
void ConstructionBasic(EntityAI parent)
bool CanUseHandConstruction()
true if any part is buildable by hands
bool CanDisplayAttachmentCategoryConstruction(string categoryName)
void OnConstructionDoorOpenStart(DoorStartParams params)
void OnConstructionDoorCloseStart(DoorStartParams params)
void ProcessConstructionDecay(float dTime)
bool IsPartFacingPlayer(DayZPlayer player, string partName)
Default return value is set so actions from the "inside" are always possible.
void HandleStoreLoad(ParamsReadContext ctx, int version)
bool HandleStorageEvents()
already handled for BBB inside script class, overriden for Rebuilding later
void HandleStoreSave(ParamsWriteContext ctx)
void EEInitConstruction()
Serializer ParamsReadContext
Serializer ParamsWriteContext