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inlineprotected |
Returns CallQueue for certain category
| call_category | call category, valid values are: CALL_CATEGORY_SYSTEM - calls & timers in this queue are processed every time without any restrictions CALL_CATEGORY_GUI - calls & timers in this queue are processed when GUI is enabled (even during pase game) CALL_CATEGORY_GAMEPLAY - calls & timers in this queue are processed only during mission, when game is not paused usage: g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(this, "Refresh"); // calls "Refresh" function on "this" with no arguments
g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(this, "Show", new Param1<bool>(true)); // calls "Show" function on "this" with one bool argument
g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(this, "SetPos", new Param2<float, float>(0.2, 0.5)); // calls "SetPos" function on "this" with two float arguments
Определения PPEConstants.c:68 |
См. определение в файле Global/game.c строка 1525