| center | vector, center of OBB |
| orientation | vector, direction (front vector), used for calculation of OBB rotation |
| edgeLength | vector, sizes of whole box |
| iPrimaryType | int, type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4) |
| iSecondaryType | int, type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4) |
| excludeObjects | array<Object>, objects that should be excluded from collision check |
| collidedObjects | array<Object>, out parameter, objects that collided with OBB |