Finds all objects with geometry iType that are in choosen oriented bounding box (OBB)
excluded_objects.Insert(this);
{
for (int i = 0, c = nearby_objects.Count(); i < c; ++i)
{
}
}
proto native bool IsBoxCollidingGeometry(vector center, vector orientation, vector edgeLength, int iPrimaryType, int iSecondaryType, array< Object > excludeObjects, array< Object > collidedObjects=NULL)
Finds all objects with geometry iType that are in choosen oriented bounding box (OBB)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
class array< Class T > PrintString
class JsonUndergroundAreaTriggerData GetPosition