13 {
16
17
22
23 WeaponEventAnimBulletEject __be_ = new WeaponEventAnimBulletEject;
24 WeaponEventAnimBulletShow __bs_ = new WeaponEventAnimBulletShow;
25 WeaponEventAnimBulletInChamber __bc_ = new WeaponEventAnimBulletInChamber;
27
28 m_fsm =
new WeaponFSM(
this);
33
34
38
40 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponChambering_W4T m_w4t
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponChambering_Cartridge m_chamber
ref WeaponStateBase m_start
source of the cartridge
ref WeaponEjectCasing m_eject
void WeaponEjectCasing(Weapon_Base w=NULL, WeaponStateBase parent=NULL)