См. определение в файле WeaponCharging.c строка 358
359 {
362
363
366
367
370
371 m_fsm =
new WeaponFSM(
this);
372
376
378 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponCharging_CK m_onCK
ref WeaponStateBase m_start
source of the cartridge
Перекрестные ссылки m_action, m_actionType, m_fsm, m_onCK, m_start, m_weapon и WeaponStateBase().