См. определение в файле WeaponCharging.c строка 369
370 {
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382 m_fsm =
new WeaponFSM(
this);
383
387
389 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponCharging_CK m_onCK
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponStateBase m_start
source of the cartridge
Перекрестные ссылки m_action, m_actionType, m_fsm, m_onCK, m_start, m_weapon и WeaponStateBase().