947 {
951
952
960
962 WeaponEventContinuousLoadBulletStart __lS_ = new WeaponEventContinuousLoadBulletStart;
963 WeaponEventContinuousLoadBulletEnd __lE_ = new WeaponEventContinuousLoadBulletEnd;
964 WeaponEventCylinderRotate __cr_ = new WeaponEventCylinderRotate;
965 WeaponEventAnimBulletShow __bs_ = new WeaponEventAnimBulletShow;
966 WeaponEventAnimBulletHide __bh_ = new WeaponEventAnimBulletHide;
967 WeaponEventAnimBulletEject __be_ = new WeaponEventAnimBulletEject;
968 WeaponEventAnimBulletInMagazine __bM_ = new WeaponEventAnimBulletInMagazine;
969 WeaponEventAnimBulletShow2 _bs2_ = new WeaponEventAnimBulletShow2;
970
971 m_fsm =
new WeaponFSM(
this);
974
977
980
983
984
986
988
989
995
997 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
ref BulletHide_W4T m_hideB
ref WeaponCylinderRotate m_rotate
ref WeaponStartAction m_endLoop
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref LoopedChambering_Wait4ShowBullet2 m_w4sb2
ref WeaponChambering_Cartridge m_chamber
ref WeaponStateBase m_start
source of the cartridge
ref WeaponEjectCasing m_eject
void WeaponEjectAllMuzzles(Weapon_Base w=NULL, WeaponStateBase parent=NULL)