330 {
333
334
336 m_store =
new WeaponDetachingMag_StoreRemoveChamberBullet(
m_weapon,
this);
338
342
343 m_fsm =
new WeaponFSM(
this);
347
348
351
353 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponDetachingMag_Store m_store
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponStateBase m_start
source of the cartridge
ref MagazineHide_W4T m_hideM