126 {
129
130
136
137
143
144 m_fsm =
new WeaponFSM(
this);
145
154
155
158
159
161 }
void WeaponGuardHasAmmo(Weapon_Base w=NULL)
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
void AttachNewMagazine(Weapon_Base w=NULL, WeaponStateBase parent=NULL)
int m_actionType
action to be played
void WeaponStartAction(Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int actionType=-1)
specific action sub-type
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref AttachNewMagazine m_attach
ref WeaponChambering_Cartridge m_chamber
ref WeaponCharging_CK m_onCK
ref WeaponStateBase m_start
source of the cartridge
ref WeaponEjectCasing m_eject
void WeaponEjectCasing(Weapon_Base w=NULL, WeaponStateBase parent=NULL)