См. определение в файле WeaponFireAndChamberNext.c строка 9
10 {
13
14
16
17
19 WeaponEventAnimBulletEject __be_ = new WeaponEventAnimBulletEject;
20 WeaponEventReloadTimeout __to_ = new WeaponEventReloadTimeout;
21
22 m_fsm =
new WeaponFSM(
this);
23
24
27
29 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
Перекрестные ссылки m_action, m_actionType, m_fire, m_fsm, m_weapon и WeaponStateBase().