229    {
  232 
  233        
  237        
  241 
  242        m_fsm = 
new WeaponFSM(
this); 
 
  246        
  247        
  250 
  252    }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponDetachingMag_Store m_store
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponStateBase m_start
source of the cartridge
ref MagazineHide_W4T m_hideM