229 {
232
233
237
241
242 m_fsm =
new WeaponFSM(
this);
246
247
250
252 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponDetachingMag_Store m_store
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponStateBase m_start
source of the cartridge
ref MagazineHide_W4T m_hideM