113 {
116
117
121
125
126 m_fsm =
new WeaponFSM(
this);
130
131
134
136 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponDetachingMag_Store m_store
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponStateBase m_start
source of the cartridge
ref MagazineHide_W4T m_hideM