См. определение в файле WeaponFireLast.c строка 10
   11    {
   14 
   15        
   17 
   18        
   20        WeaponEventReloadTimeout __to_ = new WeaponEventReloadTimeout;
   21 
   22        m_fsm = 
new WeaponFSM(
this); 
 
   23 
   24        
   27 
   29    }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
Перекрестные ссылки m_action, m_actionType, m_fire, m_fsm, m_weapon и WeaponStateBase().