См. определение в файле WeaponFireLast.c строка 10
11 {
14
15
17
18
20 WeaponEventReloadTimeout __to_ = new WeaponEventReloadTimeout;
21
22 m_fsm =
new WeaponFSM(
this);
23
24
27
29 }
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
Перекрестные ссылки m_action, m_actionType, m_fire, m_fsm, m_weapon и WeaponStateBase().